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PLANES AND BOATS AND TRAINS...!
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[ posted 14th September 2009 ]
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Yes, two Cosine releases in the space of a year - will wonders never cease?! This time we're presenting GR9 Strike Force, a horizontally scrolling shoot 'em up from T.M.R (there's a surprise...!) and Odie which was developed for the Retro Reunited event (12th to 13th September 2009) in Huddersfield, U.K.
The game was developed over a three and a half week period and features digitised images of a lucky Retro Reunited competition winner, who was given a silly hat to wear, photographed and inserted into the game live at the event!
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COPYING BLOCKS SINCE 2008
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[ posted 21st March 2009 ]
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Another year(!), another Cosine release... yes, it's been an absolute age and a half since the last product and there's just a hint of irony in the air as well because the latest release, Blok Copy DTV, is the same game as the last release! Well okay, it's not entirely the same because although it plays pretty much identically to the original PET version, this port looks graphically slick because it runs using the 8 bits per pixel graphics mode of the C64DTV2 and has a superb SID soundtrack by our very own Odie rather than the beeper tune T.M.R cobbled together!
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KIKSTART C16 CARTRIDGES
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[ posted 18th July 2008 ]
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Recently, that nice James over at RGCD badgered persuaded T.M.R that cramming Kikstart C16 down to fit into an 8K cartridge would be a good idea. In fact, it would seem that it really was a good idea despite T.M.R's reluctance (not enough to stop him doing the code and spending a few days trying to remember how auto-starting cartridges work) and there has been a significant amount of interest to the point where Retro Gamer printed a news item about the cartridges in issue 53 (in the "retro radar" section on page 8, for those wanting to see how the boxes look) but there's a link to this website at the end of the piece and... umm, we don't actually sell the carts!
Kikstart C16 is freely available from this site as a download if you click the link at the start of this sentence in fact, but those who want to purchase it should ponder over to RGCD and nag them (or wait until it appears in the shop!)
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SO WHERE DID THE REST 2007 GO...?
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[ posted 8th March 2008 ]
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Woohoo! Here's the first Cosine release for 2008 and it's a case of "new year, new format" since it's our very first title for the Commodore PET, in particular for 8K machines with 40 column screens. Blok Copy is an action puzzler where the playfield gets scrambled and the player is then given control and a finite amount of time in which to straighten things out. The design and code were both by T.M.R and the game features graphics (well okay, screen layouts since the PET can't redefine it's characters) by Bizzmo and T.M.R along with a slightly screechy cover of "End Theme", some in-game sound effects and jingles that T.M.R had a go at producing which rely on a hardware hack to add sound to the otherwise mute PET.
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MORE NEW STUFF TO PLAY!
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[ posted 25th August 2007 ]
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So if we were to say that there was a new release from Cosine called Kikstart C16 but that it's a C64 release, would that be confusing...? Okay, explanations are probably in order; on the 264 series, the game Kikstart isn't the two player split-screen affair seen on the other 8-bits, instead it's a single player race against time through the levels, jumping obstacles, avoiding airborne hazards and collecting bonuses by popping balloons! C16 gamers have always enjoyed playing it and so have we, because of that it's now possible for C64 fans to enjoy it as well!
The original code and graphics are by Shaun Southern from the original whilst the conversion, optimisation and in-game sound were produced by T.M.R. This is the first release with an all-new Cosine intro as well, with code and grahphics by T.M.R and featuring a previously unreleased piece of music by Odie.
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NEW STUFF TO PLAY!
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[ posted 20th August 2007 ]
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It's been breeding again...! That Cosine game that seems to be on half the platforms out there has just been released on yet another format, as we happily present the party version of Reaxion GBA that took the second prize at Buenzli 16 over the weekend. All code was done by Widdy, the graphics by T.M.R and the music by Bexta/Afy/PinkBitz. So there we have not only the first Cosine release for the Gameboy Advance, but the Reaxion world invasion continues it seems...!
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WHAT YEAR IS IT...?
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[ posted 1st January 2007 ]
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Just a teeny little one-parter of a demo to "celebrate" the start of the new year and possibly grab the highly coveted accolade of first release of 2007... or possibly not, but very few people really worry about such things...! Paradigm was stuck together in a minor panic by T.M.R, Odie and Motion in the last few days of 2006 - pretty, isn't it?
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LITTE BIT OF CATCHING UP!
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[ posted 11th December 2006 ]
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Nothing new on the release front to report (although there are several projects on the go right now) but I've been more than a little lax regarding the memberlists lately; Cosine has gained three new members! First off there's Jeff who, of course, joins us as a C64 musician but also as a C64 programmer since he'd like to try some demo code. Secondly we have the delightful company of Mermaid, who codes, does graphics and composes music over a large number of formats. And last but certainly not least is Widdy, probably best known on the C64 as being part of the legendary Genesis*Project and joining us as a coder and graphics bod on the C64 and Gameboy Advance. Welcome one and all and the members page has been updated a bit to reflect our more active status!
We also have a little announcement; Mermaid and Bexta pretty much started collaborating on music ten minutes after they started chatting on IRC, the result of this is a sub-group which, for reasons best known to the two ladies involved, is called Cowsine! First projects and a web presence are all being worked at as we speak... erm, type and more news will be added as it becomes available.
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YOU SHALL HAVE A FISHY...
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[ posted 23rd October 2006 ]
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Bloody hell! Another new graphical release from Cosine in the space of the last five weeks? Yes, Bizzmo strikes again with an FLI picture released just to see it finished and out-and-about. This time it's called Grandma Has Gone Fishing and, as Bizzmo himself explains, we've all got Mirage/Focus to blame for the title! Somehow, this release run has to grind to a halt eventually... doesn't it?
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COSINE GO MAD AT X
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[ posted 15th October 2006 ]
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Well sadly, we didn't all get to actually go mad at the party itself, but there have been some new releases there from Cosine and that's almost the same thing... at least, that's what most of the members have been telling themselves and it'll probably take several years of counseling to convince them otherwise. Anyway, back to the important matter of releases; today we have Bizzmo's excellent graphics entry called Wool On Her Mind and a neat onefiled demo from T.M.R, Bizzmo and Intensity called For Teh Win. What more could you want on a Sunday morning apart from something for the hangover?
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NEW DEMO? NAH, MUST BE AN ILLUSION...
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[ posted 7th October 2006 ]
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Cosine releasing another product this soon in 2006? Surely it's some mass hallucination brought on by too much caffeine. After all, what are the odds of there being a new demo called Mish Mash with code and graphics by T.M.R and music by Sack...? And the chances of that demo, if it wasn't a fevered imagining, being released at Sundown 2006 are probably even more slight! Next we'll be trying to tell you we've released stuff at X'06 or something!
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AGAIN, AGAIN AGAIN!
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[ posted 14th September 2006 ]
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Yes, there is yet another new graphic released today by Wile Coyote (with a little coding by T.M.R). This one is called Siberian Summer, once more drawn in hi-res with sprite overlays (and a rather spiffy animation as well) this time inspired in part by such disparate elements as some Playstation 2 games, a six month trip to Bulgaria and Capcom's arcade classic Strider no less!
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MORE PICTURES BUT NO GAMES THIS TIME
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[ posted 25th August 2006 ]
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Warez rush!! Don't ask me how, but we've actually got another new release out there; Return Of The Boat is a hi-res bitmap picture with just a little sprite overlay that was done by Wile Coyote and released because, well because it was a good idea to release it, really! We're going to need a little break now, because the whole of Cosine is starting to feel just a little faint after all of this recent exertion...
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PICTURES AND GAMES
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[ posted 14th August 2006 ]
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Yes, two more additions to the site in the form of two all new releases; the first of these is a fantastic new picture from Bizzmo, called Son. This is a pretty personal piece (there's a further explanation from the man himself on the information page as to why) and, of course, very nicely executed.
The second addition is the recently completed VIC version of Lunar Blitz - again it has been ported from the original C64 source code by T.M.R but, sadly, there's no music in this version - but it does run on an unexpanded machine!
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PLAY THAT FUNKY MUSIC
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[ posted 22nd April 2006 ]
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Our first release of 2006 (well okay, so it was a close thing with the game rush at Chrimble but technically the first) is a fabby music pack that runs on any 264 machine regardless of RAM; it's all done by 4-Mat (he's still not a member but we like him far too much to just let him go) called TED Storm and that name says it all really! Have a good listen to what the TED can do sonically when it's given a good, hard shove.
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GAMES GALORE - HAPPY NEW YEAR!
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[ posted 31st December 2005 ]
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Not one, not two but a massive three games released at the same time! It's almost as good as the DFS sale, except we couldn't afford Martin Kemp for the adverts... First off is a port of Lunar Blitz for the C16 and it's sister machines, classic building demolishing action with lots of pretty colours and a new high score feature the original hasn't got (yet). Second and third out of the bag are actually the same game, except ported onto two different machines; Reaxion Plus/4 and Reaxion A8 are both conversions of the C64 version, Reaxion Extended and contain 99 levels of hardcore puzzling action. How's that for a new year treat and not a sign of Linda Barker - bonus!
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GETTING A VIC AROUND FOR CHRISTMAS
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[ posted 24th December 2005 ]
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Time for a little prezzie from the white-bearded, red-suit-wearing Cosine massive during the commercial... erm, the festive season; ViColumn is a bit of a variant on the Sega classic Columns that runs on an unexpanded VIC 20 and even manages to cram a full soundtrack in as well! Look out for more releases in 2006, some of the ongoing projects will get finished.
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ROAD WORKS AHEAD
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[ posted 29th November 2005 ]
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The cosine.org.uk domain is, fingers crossed, about to move; during this transition there are likely to be some outages and afterwards www.tmr.cosine.org.uk will have changed to cosine.org.uk/tmr so please bookmark that address. Our apologies in advance for any inconvenience, but this relocation has been on the cards for a while and it really needs doing.
Update: The migration has now been completed and, if you're seeing this revised news item, everything should be functioning normally again!
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INCOMING!!
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[ posted 1st October 2005 ]
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Oh goodness, two days and we've gained two members! For reasons best known to himself, the delightful Fungus has decided to move in and make himself at home despite T.M.R insulting him on regular occasions. We'd like to welcome him to the ranks (if that's the right word) although it's quite difficult to do whilst we're hiding all the decent silverware and the DVD player at the same time as trying to double the contents insurance...!
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MOOOOO!
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[ posted 30th September 2005 ]
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Two additions at the same time, first off we've got to welcome a new member to the fold; anyone who knows their scene history'll already know who Bizzmo is but, for anyone who isn't aware or was living in a commune in Outer Mongolia during the 1980s, have a look at his first production for Cosine and you'll see where the stellar reputation came from; Melissa is a multicolour bitmap picture and, in the grand tradition of these things, it's a picture of a scantily clad female. Sorted!
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ENGINEERING WORKS - PLEASE WEAR SAFETY HEADWEAR AT ALL TIMES!
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[ posted 1st February 2005 ]
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Yes, it's a new year and time for a new look Cosine website; everything has been dismantled, moved over to T.M.R's own web server and then rebuilt in PHP in order to make maintaining everything easier. In the process, the site has been totally redesigned and the layout now uses the Pepto palette for that "authentic" C64 look. Similarly, all the C64 screens have been re-grabbed using the same palette, which makes them a lot closer to how they were originally intended to look.
There's a few new additions to the files area, Astro Nell is a cute platformer for the unexpanded VIC20 done completely by 4-Mat and, as with the last redesign of the site, there is a sparkly new hot-off-the-assembler Cosine release to go out alongside the re-launched outfit; Radiant is a fun little dentro for the Plus/4, featuring music by 4-Mat and code and graphics work by T.M.R
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SOME LOOSE ENDS TO SORT
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[ posted 6th September 2004 ]
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First off the big (and somewhat late) news is that 4-Mat is no longer a member of Cosine; Matt decided that he wanted to explore new avenues and that, with his very busy work schedule he couldn't devote enough time to the group. We'd all like to wish him the best with everything and say that the door is always open should he feel like returning to the fold. As a farewell, he's sent a revised version of his last product for Cosine - Bah! Bah! on the VIC has been modified to correct a small error that only occurs in WinVICE and not on the real hardware, because we're that thorough! After that, the only other mods are mentions on the relevant pages for games that are now being put out on tape and disk by Cronosoft.
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FOREVER 5 RELEASES
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[ posted 23rd March 2004 ]
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Time for another triple release to kick start 2004, all for the Forever 5 party in Slovakia; 1K Party is a quick plasma effect for the Atari 8bit 1K intro competition, Shattered is a one-parter entered into the C64 demo competition and Bah! Bah! is for the VIC20 and was sent along to compete in the wild competition.
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IKARUGA RELEASED
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[ posted 6th September 2003 ]
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The first Cosine product on the Commodore Plus/4 was released yesterday (we won!) in the rather shapely form of Ikaruga - a dentro put together by T.M.R and 4-Mat for the 16K demo competition held at the 4Ever03 party, a Plus/4 specific event.
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BAD SCENE POETRY AND C.G.M. UKSCENE RADIO INTROS RELEASED
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[ posted 30th August 2003 ]
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Wow, it's bonus release time here at Cosine HQ with not one, not two but three releases on no less than three formats at once! First off, a little late for Assembly this year is an excellent dentro to entertain and amuse from 4-Mat; he's outdone himself with Bad Scene Poetry for the unexpanded VIC20.
As if that wasn't enough, we're releasing two advert intros written for Solorize over at the fabby C.G.M. UKScene Radio. The intro comes in two flavours for the Atari 8bit and Commodore 64 for a little bit of binary goodness in your diets.
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PRESETS AND MINI MELODIES RELEASED AT VISION 2003
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[ posted 10th June 2003 ]
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There was not one but two Cosine releases for Vision 2003; this time they were a dentro called Presets featuring code and graphics by T.M.R with soundtracks by 4-Mat and a tiny music pack put together by 4-Mat and entitled Mini Melodies. And there's more for 2003 where that came from...
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CUTE AND WARPZONE REMIX RELEASED
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[ posted 7th May 2003 ]
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Even more releases for 2003 (who said we weren't active?!) in the form of Cute, an entry for the graphics competition at Breakpoint 2003 drawn by Exin and some smart Robotron-styled blasting action in the form of Warpzone Remix put together by 4-Mat.
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BIPOLAR RELEASED FOR DEVOTION
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[ posted 26th February 2003 ]
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Well, two months into 2003 and here's the first Cosine release of the year! Bipolar is a 4K demo that was knocked together by T.M.R for the Devotion 2003 online competition. It's nothing special, but we quite like it...!
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RELEASE FLOOD FOR THE END OF 2002!
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[ posted 5th January 2003 ]
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After another quiet year, a small release flood to start 2003; first off there's a one-parter called Snata by T.M.R released for the 2002 Christmas Demo Competition and featuring a total cliche of a Christmas look and more than a little "bah humbug" in the scrolltext! Next we have Exin's winning entry for the graphics competition at Out Of Orderia 2002 called Big Thing.
And finally, a slight departure for this site; the first release for 2003 is a Windows-based utility; ImageWire is a simple but reasonable Windows BMP, JPEG and PNG to Koalapainter image converter by T.M.R
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MORE TINKERING WITH THE SITE
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[ posted 6th November 2002 ]
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We've been updating the data on the site again - don't worry, there'll actually be a new release added to the downloads at some point this year! The only change this time are a couple of new members added to the list. Welcome aboard, guys!
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TINKERING WITH THE SITE
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[ posted 17th August 2002 ]
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Not a new addition, just a load of minor tweaks and bugfixes to the site (repairing a lot of damage done during previous hasty updates!) and the splitting of the Party Pack into separate pages for 2 Block Party, 4K Party, 4K Party 2 and 4K Party 3.
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DIGIT! RELEASED AT ASSEMBLY 2002
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[ posted 4th August 2002 ]
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Here's the first Cosine release of 2002, DigIt! went to the Assembly 2002 party but wasn't shown for some reason (we're assuming it didn't make it past the selection process). This is the first unexpanded VIC20 release from Cosine and is a onefiled demo with all the work done by 4-Mat
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REAXION EXTENDED UPLOADED
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[ posted 12th February 2002 ]
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Some six years after the original Reaxion comes the 2001/2 remix - Reaxion Extended contains 99 levels, loads of new graphics and a brand new soundtrack.
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GALLERY LOCATED AND UPLOADED!
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[ posted 27th January 2002 ]
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Okay, I'm quite excited about this one; Hookie's slideshow Gallery has officially been missing for around ten years now, none of the Cosine members still had a copy and, despite notes all over this and the original website, nobody seemed to have it...
So, our thanks go to Acidchild who discovered a copy in his collection and very kindly dropped it over to a couple of D64 files for us; finally this cool product is available to download.
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BOUFF GOES RETRO ONE-FILER ADDED AND SMALL UPDATES
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[ posted 22nd December 2001 ]
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Released on the covermount of Commodore Zone issue 16, Bouff Goes Retro is a one-filed demo featuring wired pictures of Emily "Bouff" Booth (media celeb and former co-presenter of Channel 4's Bits) and a classic Deek soundtrack. (The games from CZone 16 will be added to the site in the new year!)
There are also a few updates and minor fixes to the links and members section, including a new entry for Meek and some updated stats for 4-Mat.
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DENTRO ADDED AND REVISED WEB OUTFIT AND DOMAIN!
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[ posted 5th November 2001 ]
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Well, we seem to have almost totally skipped a couple of years, but the Cosine website finally bludgeons its way into the 21st century. The old address still works (and will continue to for a while yet) but it is now possible to just type www.cosine.org.uk into your browser!
One new addition this time, 4-Mat's excellent Dentro is officially released to celebrate the updating of the website!
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ROLLOVER DEMO RELEASED
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[ posted 1st January 2000 ]
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A little new years demo called Rollover was released on New Years Eve 1999 featuring code by T.M.R, graphics by T.M.R and WEC and music by 4-Mat, Tonka, T.L.F. and T.M.R
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BACKLOG INTRO COLLECTION RELEASED
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[ posted 14th November 1999 ]
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Backlog is a collection of intros coded by T.M.R over the last ten years, some released and others unseen. The collection features music by Odie and 4-Mat and some new graphics by T.M.R and WHW Design.
And we have another member, T.L.F. (ex-Xentrix) joins the ranks of the incredibly lazy as a musician.
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CYBERWING ADDED TO THE GAME DOWNLOADS
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[ posted 18th July 1999 ]
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We've added a new game to the downloads; Cyberwing is a hard and fast vertical scrolling shoot-em-up with code and graphics by T.M.R and music by Odie, Skywave and 4-Mat. Rated highly by Max Maslen at Total 64.
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INC D021 RELEASED
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[ posted 11th July 1999 ]
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Had a seriously good time at Deja Vu II (a load of pictures have been uploaded) and released our demo INC D021 which is now on the downloads page along with all the Cosine produced Commodore Zone demos.
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SPECTRAL ADDED
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[ posted 12th June 1999 ]
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We've now added Spectral, the Cosine release for Remedy '99 coded by T.M.R with music by 4-Mat to the demo downloads.
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LUNAR BLITZ ADDED
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[ posted 7th February 1999 ]
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Added Lunar Blitz and re-added Rock Run to the downloads page.
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