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"Being able to write an idea down succinctly doesn't make that idea any better than one which rambles on a bit. It just comes to the point sooner."

Simon Travaglia 
T.M.R'S WORKSTATION :: YE OLDE STUFF :: SPACE ROX (C64) 
Space Rox
Download: Space Rox (4K zipped PRG)

SPACE ROX

Code: T.M.R
Graphics: T.M.R

This likkle dodge-the-asteroids game was put together as part of a planned course on game design for Commodore Zone which i sort of started but never had time for. The plan (for want of a better word) was to start off with the "classic" BASIC version that uses the PRINT routine to scroll the screen, move on to this "enhanced" machine code version and, finally, to rip it to shreds, make the graphics bigger and prettier and get a fully fledged albeit simple game.

This is all that remains, the BASIC game was lost somewhere along the way (I may not have written it, i forget now...!) and the super-remix was never even started because i ended up devoting more time to editing the magazine itself rather than writing articles - the next delve into programming would be the far more successful Hex Files series. If memory serves, you win if you get 999 points...

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