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"It is true that assembly code is more difficult to write, but am I designing a game for my convenience, or to deliver the best possible experience to the player? It is no coincidence that programmers who design with their own convenience as their top priority often end up with crappy games."

Eugene Jarvis 
T.M.R'S WORKSTATION :: IMAGE GALLERIES 

T.M.R'S PICTURES - GALLERY 1 - PCW SHOW 1989 - PICTURE 6

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The other group picture, again from left to right; Solar/F4CG, yours truly, Sean, Sean's friend Colin (if memory serves) and Marc.

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